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About Vector graphics !!

About Vector graphics !!
Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygons—all of which are based on mathematical expressions—to represent images in computer graphics.
Vector graphics are based on vectors (also called paths or strokes), which lead through locations called control points or nodes.
Each of these points has a definite position on the x and y axes of the work plane and determines the direction of the path; further, each path may be assigned a stroke color, shape, thickness, and fill.
These properties don't increase the size of vector graphics files in a substantial manner, as all information resides in the document's structure, which describes solely how the vector should be drawn.
VectorBitmapExample.svg(SVG file, nominally 438 × 563 pixels, file size: 115 KB)

Standards
The World Wide Web Consortium (W3C) standard for vector graphics is Scalable Vector Graphics (SVG). The standard is complex and has been relatively slow to be established at least in part owing to commercial interests. Many web browsers now have some support for rendering SVG data but full implementations of the standard are still comparatively rare.

Applications

The earliest 2D computer graphics were all vector graphics.
One of the first uses of vector graphic displays was the US SAGE air defense system. Vector graphics systems were only retired from U.S. en route air traffic control in 1999, and are likely still in use in military and specialised systems. Vector graphics were also used on the TX-2 at the MIT Lincoln Laboratory by computer graphics pioneer Ivan Sutherland to run his program Sketchpad in 1963.
Present-day vector graphic files such as engineering drawings are typically printed as bitmaps, after vector-to-raster conversion.
The term "vector graphics" is mainly used today in the context of two-dimensional computer graphics. It is one of several modes an artist can use to create an image on a raster display. Other modes include text, multimedia, and 3D rendering. Virtually all modern 3D rendering is done using extensions of 2D vector graphics techniques. Plotters used in technical drawing still draw vectors directly to paper.
  
Information
For example, consider a circle of radius r.[6] The main pieces of information a program needs in order to draw this circle are
  •     An indication that what is to be drawn is a circle
  •     the radius r
  •     the location of the center point of the circle
  •     stroke line style and color (possibly transparent)
  •     fill style and color (possibly transparent)
Vector Graphical File Formats:
Know little here about vector

 


Just a triler ;) for fun. . watch this !