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Microsoft Xbox One preview @!

Microsoft Xbox One preview @!
UPDATED: New video shows off the power of Kinect's voice controls. 








It’s packing plenty of power

The Xbox One is powered by an eight-core AMD x86 processor and 8GB of RAM – a very similar setup to the PS4.However, the Xbox One uses DDR3 RAM, while the PS4 opts for GDDR5, which is more advanced and offers more bandwidth for developers to exploit. That means, in theory, that the PS4 should offer slightly more graphical grunt.
Microsoft recently announced, however, that it has increased CPU performance by bumping the speed from 1.6GHz to 1.75GHz, which should represent a processing increase of around ten percent. It has also boosted GPU performance by six percent since the Xbox One’s announcement a few months ago.
There’s also 500GB of hard drive space, a Blu-ray disc drive and HDMI pass-through, which allows you to hook up a satellite or cable box and run it through the Xbox One, watching it on your TV without needing to switch inputs. More on why that’s important later.
UPDATE: Planning on standing your Xbox One up? Microsoft has revealed at the Tokyo Game Show that the Xbox One is designed to be placed horizontally. "We don't support vertical orientation; do it at your own risk," says Albert Panello, Xbox senior director of product management and planning. "It wouldn't be a cooling problem, we just didn't design the drive for vertical," he adds. "Because it's a slot loading drive, we just didn't design it for both".
Kinect has been overhauled

A Kinect camera will be packaged with every single Xbox One, and has designed to be totally integral to the experience of using the console.
The camera itself is now 1080p, and features an IR sensor for better performance in dimly-lit environments. It’s also more wide-angle, which means you can stand closer and still have it track your movements – a boon if, like most of us, you live in something a touch pokier than a palatial suburban American home.
Its skills have been honed so that it will track 25 individual joints (thumbs included) as well as the speed and weight of movements. Facial and voice recognition and even heart rate detection are on board, with the former allowing you to control almost any aspect of the Xbox One by talking to it. Turn the system on, start a game or make a Skype call – all will be possible, and maybe much more.
It can also track up to six people simultaneously and follow individual controllers as they’re passed from person to person, shifting split-screen windows accordingly.
Update: A new video showing off the power of Kinect's voice control has been released, and assuming nothing has been edited, it looks very impressive indeed. Even complicated actions like snapping apps to the sidebar can be carried out with voice commands and we can't wait to take it for a spin ourselves. Let's hope it can handle the various flavour of British accents though eh?
It won’t be as restrictive or Orwellian as feared
When Microsoft originally laid out the plan for the Xbox One, it said that users would not be able to borrow games from friends, or purchase second-hand titles, without likely paying a fee for the privilege – and that the console would require an Internet connection, to check once every 24 hours and make sure that you had all the required permissions and licences.
The company also said that the Kinect camera would need to be connected at all times, and that it would always be listening to you – y’know, in order to switch the console on when you ask. A concept that seemed a whole lot scarier after it emerged that Microsoft was one of the first Internet companies to cooperate with the NSA’s PRISM snooping programme.
After the public and press expressed concerns and a fair bit of outrage over these plans, Microsoft eventually performed a u-turn on the DRM and more recently has confirmed that, if the idea of an always-connected camera concerns you, you can unplug it when you’re not using it (and then going on to explain that it isn’t an Orwellian creep-machine).
It’ll support 4K – for video at least
Microsoft has said that 4K video has a place on the Xbox One, for both video and gaming – but has been decidedly coy about exactly how it will be implemented.
Our gut tells us that 4K streaming for movies will come first, with Blu-ray to follow in the future (it hasn’t even been finalised as a standard, so we understand why Microsoft is keeping quiet on this for now) and, perhaps, 4K gaming in a few years time. The sheer amount of processing power required to render games in 4K at a decent frame rate is the elephant in the room (something we explore in more depth here), so Microsoft is likely still looking for ways in which it can make Ultra HD gaming work.
It’s an entertainment powerhouse

More so than any other console in history, the Xbox One will be geared towards more traditional forms of entertainment: TV, movies and music.
Xbox Music is a Spotify-style all-you-can-eat streaming service, there’ll be TV and movies on-demand (including an exclusive Halo TV series) and, perhaps best of all, the ability to run an existing cable or satellite service through the system, using it to switch channels (via Kinect if you wish), set reminders and run apps (fantasy football, for instance) that integrate with your favourite shows.
Trouble is, this is for US users, and there’s no real guarantee beyond a few “we’re looking it” statements from the likes of Sky, Freeview, Virgin Media etc. that anything major will happen in the UK. Xbox execs have said that functionality will start small over here and expand over time, but details are sketchy. It’s really a case of crossing your fingers and hoping that Microsoft managed to get some deals put in place with UK broadcasters.
It offers an evolved controller

The Xbox 360’s standard gamepad controller is by far the best of the current generation, so Microsoft didn’t need to change any fundamentals for the Xbox One’s version. There are, however, over 40 innovations, according to Microsoft. The overall design and button placement is almost identical, but the much-maligned D-pad has been overhauled to improve accuracy, the analogue thumb sticks now offer greater precision, the controllers now feature coloured LEDs allowing them to be recognised by Kinect, and the battery compartment has been made integral to the controller body.
Most interesting of all, perhaps, is that the triggers each now offer their own independent force feedback vibration. That means gunfire, driving and jolts should be more realistic than ever.
Each Xbox One console can support up to eight wireless controllers at the same time – but as yet, no eight-player offline games have been announced.

It’ll probably still have the best online service in Xbox Live
This time, Microsoft and Sony are on more of a level playing field when it comes to online gaming, as with the PS4, Sony will no longer be offering PSN matchmaking etc. for free. With Xbox Live Gold, Microsoft has long been king of online gaming and that seems set to continue, thanks to 300,000 servers, Skype video calling and the ability to transfer its already-established gaming community straight over from the Xbox 360, thanks to the ability to share a single account across both consoles and transfer across Gamerscore, friends lists and the like.
Twitch TV has announced that it'll be available on the One, allowing you to live broadcast your sessions online.
Microsoft is also making much of the Xbox One tapping into the power of cloud computing in order to allow games to evolve and improve over time. This is an intriguing prospect, even if the company hasn’t really sold us on how precisely how much it'll change things.